

Here are some Victorian tenements that I modeled and UV'd for Zed Bennett. Because it was in his opening shot, I was well-aware that the models had to be both detailed and efficient for production. Although the building on the far left was never in the shot, it made up for a lot of good practice. Transferring UV's for objects in Maya is pretty nifty when dealing with numerous parts! Zed did all of the texturing for the buildings.
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